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Are relationships worth it or not? Find out in The Door

Your fingers hover above the keyboard, hesitating to type out a response to the enthusiastic bubble that pops onto the screen, asking about your day. It’s tiring, trying to keep up the charade. When did the shift occur? At what point did communicating become a chore as opposed to a treat? A lazy res

New game lets you throw paper planes to people around the world

Today, I sat alone in my house on my phone, catching, stamping, and releasing virtual paper airplanes with over 150,000 people from all over the world. I was alone, but I felt part of such a large, positive community. Created by Active Theory in celebration of Peace Day at Google’s I/O 2016 conferen

Is it time to stop using the term “walking simulator”?

The history of the term “walking simulator” is short but heated. It’s only seen wide usage over the past few years and is often applied frivolously. There’s a lot of uncertainties around it but the one thing that’s for sure it it’s a divisive term. Some people see it as a useful way to bunch togethe

Nidhogg 2 is going to eat you alive

Remember Nidhogg (2014)? Before its release there was whispers of it as the 2D fencing game that people just couldn’t stop playing. After its long-awaited arrival it made its way to other platforms, until it seemed to become nearly ubiquitous—its pixels once only glanced at now brash and animated in

Dear Esther: Landmark Edition is a delicate, embalmed object

Heterotopias is a series of visual investigations into virtual spaces performed by artist and writer Gareth Damian Martin. /// Videogames have always had something of a preference for islands. These closed spaces, limited by a shoreline, are the perfect conceit for creating an enclosed simulation—an

Growbot gets its adorable look from children’s books of the past

Children’s books used to have a more strange, haunting quality; think Wayne Anderson’s Ratsmagic (1976) and The Magic Circus (1978). Books had a sense of darkness, and not every tale was meant to be safe and moralizing. Growbot, an upcoming 2D point-and-click puzzle adventure, is a game that evokes

Honey Rose is the most relatable schoolgirl luchador out there

I relate a lot to Honey Rose. Or, at least I did back when I was a scrappy university student. While Honey moonlights as a masked luchador fighter in addition to being a college student by day, I juggled school, a job to pay the bills, and a far more time-consuming job that paid zero bills (campus p

Girl Scouts can earn videogame design patches now

It’s hard to turn down a Girl Scout, and that’s no accident—I should know, I am one. From the start, we learn valuable business and communication skills through selling cookies (that are, objectively, pretty damn good). Community service often has an emphasis on sustainability and environmental just

Just what the Trojan War needed: a huge, explosive gun

The Trojan War is a comedy and a tragedy, a series of deaths that history will remember by its errors rather its feats. When they teach the Trojan War, they talk about a beautiful woman whose face was enough for an armada to be launched and a large wooden horse that defeated an impregnable city. Whe

All bow down before the mighty Shin Godzilla

At one point in Shin Godzilla, Toho’s 29th entry in this ancient series, a character calls Godzilla a “perfect organism.” This might sound familiar to anyone who’s watched Ridley Scott’s Alien (1979): it’s how the devious android Ash describes the xenomorph. Godzilla movies don’t typically reach out

Duelyst brings collectible card games back down to earth

J.K. Rowling was remarkably creative when coming up with Wizard’s Chess. A favorite pastime of Ron and Harry’s in the early Harry Potter books, wizarding chess is exactly like regular chess, except the pieces move by themselves and smash one another when taking opposing squares. “That’s totally barb

Beads of Orange Glass is a wonderful piece of generative art

Commissioned for the No Quarter exhibition at the NYU Game Center, Loren Schmidt’s Beads of Orange Glass is now available for download on itch.io. The game is not interested in holding players’ hands through a guided narrative; instead, players shape their experience themselves as they explore the g

The 3D-printed clitoris opens the door to sexual revolution

Over the past three decades, 3D printing has expanded from modest origins—a stereolithographic prototype designed by Chuck Hull of 3D Systems Corp. in 1984—to being hailed, in 2012, as the vehicle of a third industrial revolution. In the past few years alone, we’ve 3D-printed Van Gogh’s ear, a hi-te

Merger 3D combines the best and worst of 90s shareware

Nostalgia for the 1990s seems to have become the stock in trade for videogames over the past few years. I’m thinking of the tongue-in-cheek revisit to MS-DOS’s glory days of Vlambeer’s GUN GODZ (2012) and the brutal, tasteful modern reconfiguration of the 90s shooter in this year’s Devil Daggers. Bu

Pavilion’s sublime architecture wants to be solved

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Pavilion (Windows, Mac) BY VISIONTRICK MEDIA Ancient murals on the walls of Pavilion‘s labyrinth depict you as an all-seeing eye and a huge hand from the sky—you are both. Able to see the path

Botolo is all about the fluid poetry of 1v1 competition

The Floor Is Jelly (2014) creator Ian Snyder is working on a new game, Botolo—a competitive multiplayer title inspired by games like Street Fighter and Smash Bros. With Botolo, Snyder considered three aspects of competitive play: physical skill, mental skill, and game knowledge. Physical skill, “whe

New game collection celebrates the kindness we bring to each other

In a year such as this one, it can be easy to be weighed down with how incredibly hard the world sucks. With so many horrific acts of violence, and a vomit-inducing election cycle, it can be tempting at times to shut down. But there is still good in the world, and Pictochic’s collection, Lovin’ Butt

Arrival is an alien-contact movie that’ll speak to you

I did not expect a new Denis Villeneuve movie to make me cry. The man behind Prisoners (2013), Enemy (2013), and Sicario (2015) is not known for his delicate touch, but his new sci-fi drama Arrival makes a staggering case for looking at Villeneuve with fresh eyes. The logy, intellectually bankrupt p

Musikinésia, a game that teaches you music theory

Musikinésia is a game about mastering the telekinetic powers of a dusty piano by learning how to play a real one. Not long ago, Rock Band 3 (2010) had a plastic keyboard that let players get the hang of rhythms on the piano, and Synthesia (2013) got a little closer to actually being a pack of lesson

Hitman’s accent problem finally finds a solution (sorta)

Hitman, in most ways, has been going from strength to strength. The episodic murder simulator has seemingly found its form, with the space between each episode giving players plenty of time to experiment with its techniques and locations, finding increasingly outrageous kills and bizarre events. We’

Oh look, Slither.io had a baby with your biology textbook

Smash-hit mitochondria simulator Agar.io (2015) and its recent knockoff Slither.io took certain corners of the internet by storm a while back. If you’re confused to why this is, here’s a hint: they’re super addictive. They’re easy to grasp, have a manageable skill curve, and ring that bell in your b

Five games to fall in love with in the Fantastic Arcade bundle

Five games from Fantastic Fest’s Fantastic Arcade are available as part of a fantastic bundle on itch.io: Nium, Alphabet, Inspector Woof, F2oggy, and Lassos. All proceeds from the Fantastic Arcade bundle will go to the next Fantastic Arcade, in efforts to bring more independent game makers to the sh

Sundered’s eldritch horrors are terrifying and spectacular

Thunder Lotus’s debut title was one of giants and gods, bringing North mythology to hand-drawn life in Jotun (2015). It was a title about scale, your shieldmaiden Thora often small against the sprawling landscapes, colossal architecture, and raging behemoths. Each enemy felled felt like a titanic vi

An unfinished demo provides a surreal meditation on grief

Outside, the waves crash against the shore rhythmically. Inside, a broken robot suit lies sprawled on a bed, one arm yanked off and left dramatically on the floor. It’s accompanied by a keyboard that, upon further inspection, is literally made of gold. You can pick up the broken arm, or attempt to p

Help sad fruit people overcome loneliness in a new game

Have you ever bought a piece of food and for whatever reason left it out or forgot about it? After some time it begins to rot, dry out, or expire. Most of us would simply throw it away, but Agata Nawrot did something different: instead of tossing the spoiled food away, she was inspired to create Kar