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David OReilly’s next game reminds us we’re not the center of the universe

Everything wants you to question the scale of our world—and your place in it. Designer David OReilly used the game to expand on his first venture into the game space with Mountain (2014), wherein you’re able to inhabit the perspective of a mountain, a non-human thing. From there, he began experiment

Play with words in a videogame about weird idioms

English is a curious language. It’s deceptively easy to pick up, oversimplified and left bare by our lack of gendered nouns and relatively easy cases, but as anyone with a different mother tongue will tell you, mastering it is incredibly hard. It’s a carefree language that pays little heed to conven

Orbyss brings the beauty of ribbon gymnastics to your phone

Super Hexagon (2012) has you think in hexagons, Orbyss in circles. Repeat that: Orbyss. Circles. Don’t stop there, either. You should chant this to yourself quietly—or just in your head—as you play Orbyss. You’re gonna need to. Circles, circles, circles. Loops, loops, loops. For if you don’t drill t

GLITCHED will break the fourth wall just to be your friend

You’ve lived in the same town all your life, a tiny idyllic village well removed from the world beyond its borders. Life is simple but reassuring in the way of a well-maintained schedule or a checked-off to-do list, and you have very little to want or desire beyond it. You’re content to tread well-w

Chat with lonely ghosts in Indigo Child

Love indie games? We are relaunching our print magazine with Issue 9. For a limited time, use the discount code RELAUNCH to receive 10% off your purchase of Issue 9, or off a 4 issue subscription. /// In the 80s and 90s, “indigo children” were a topic out of New Age philosophy that gained some mains