narrative

Alaskan tribe and game studio team up, document folklore in enchanting game

There’s just something inspiring about a small game studio teaming up with Alaskan natives to tell Iñupiat folklore through a beautiful puzzle-platformer game. What’s more, Never Alone, coming to PC and unspecified consoles this fall, gives you a trusty little white dog sidekick. Dogs are pretty ins

Rabbit meets and woos woman, beautiful card game ensues

As is so often the case with falling in love, the first attraction to Poupée de Son is physical: “I could see myself with this good-looking person; I could see myself playing this card game gorgeously illustrated with rabbits and brides.”  But that’s just the start. This attractive game you were jus

Who needs iPhones when we have gigantic storytelling ribbons?

Touch-screens are pretty great for mobile phones, except when you’re typing, and cutting-and-pasting, and, well, a bunch of other stuff, but using a touch-screen at a museum takes the ritual out of running your fingers through those old archives. So The Museum of The History of Polish Jews in Warsaw

Gone Home creator talks reading in videogames and the danger of lore

There have been many-an-editorial about whether games should have narratives at all, and, if so, how they should go about telling them. Gone Home’s beautiful answer was to wed stories to objects and environments, instead of, say, through non-interactive voiceovers and cutscenes. But it wasn’t perfec

Wadjet Eye to release fifth in series of beautiful point-and-click games

We’ve been graced with a new trailer for The Blackwell Epiphany, the fifth and final game in Wadjet Eye Games’ long-running series about a dejected, undead detective investigating suicides and occult objects. That’s one reason why people love this series: the plot is mature and intricate and long. T

The amazing Leviathan turns the movie theater into an aquatic fantasy

If experimental forms of narrative intrigue you, then you will love Leviathan, the new storytelling initiative shown off by Intel at CES this week. As with all cross-media projects, Leviathan can be hard to describe, but here’s what you need to know: a giant, magnificent whale sails off the screen a

How mortal enemies in DayZ became BFFs on Twitter

There are literally thousands of stories about unpleasant things that happen in the harsh, brutal zombie game DayZ, but this one is pretty fascinating: Guy plays game, guy meets bandit, bandit handcuffs guy, guy begs not to be chopped with an axe. Did I mention that the guy was Sean Vanaman, the lea

The noir-ish Framed could be the Device 6 of 2014

Framed is a noir game in which you rearrange the panels of a comic so that a silhouetted PI in a fedora can proceed through the story. The fragmented narrative and cartoon-spy schtick sort of evokes Simogo’s triumphant Device 6, although with a slightly less sinister vibe.  It’s a kitschy game, a th