There have been many-an-editorial about whether games should have narratives at all, and, if so, how they should go about telling them. Gone Home’s beautiful answer was to wed stories to objects and environments, instead of, say, through non-interactive voiceovers and cutscenes. But it wasn’t perfec
We’ve been graced with a new trailer for The Blackwell Epiphany, the fifth and final game in Wadjet Eye Games’ long-running series about a dejected, undead detective investigating suicides and occult objects. That’s one reason why people love this series: the plot is mature and intricate and long. T
After watching the new trailers for Lightning Returns: Final Fantasy 13 and Castlevania: Lords of Shadow 2, I’m cautiously optimistic for both of these big sequels. But, holy hell, do they have some melodramatic dialogue. Which one’s worse? Be the judge for yourself, but it’s a mighty close contest,
If experimental forms of narrative intrigue you, then you will love Leviathan, the new storytelling initiative shown off by Intel at CES this week. As with all cross-media projects, Leviathan can be hard to describe, but here’s what you need to know: a giant, magnificent whale sails off the screen a