A quick googling of Dark Souls’ story will open a rabbit hole into the churning gut of lore. From the true identity of Sen, who we know of only through a lone kanji character on the side of a deathtrap, to the exodus of the otherworldly mushroom people, everything is laid bare. This exegesis result
There have been many-an-editorial about whether games should have narratives at all, and, if so, how they should go about telling them. Gone Home’s beautiful answer was to wed stories to objects and environments, instead of, say, through non-interactive voiceovers and cutscenes. But it wasn’t perfec
Only If is a game about playing games. And by that I mean you’re trying to escape from various rooms while a sociopathic narrator makes threats on your life via intercom. It’s kinda like 9 Hours 9 Persons 9 Doors in that way, or Portal, if you push it. Then, you hook a left around the armoire and wi