Narrative Design

Gone Home creator talks reading in videogames and the danger of lore

There have been many-an-editorial about whether games should have narratives at all, and, if so, how they should go about telling them. Gone Home’s beautiful answer was to wed stories to objects and environments, instead of, say, through non-interactive voiceovers and cutscenes. But it wasn’t perfec

Only If considers the possibility that game narrators hate you

Only If is a game about playing games. And by that I mean you’re trying to escape from various rooms while a sociopathic narrator makes threats on your life via intercom. It’s kinda like 9 Hours 9 Persons 9 Doors in that way, or Portal, if you push it. Then, you hook a left around the armoire and wi