“Whoa. Look at this place!” Ellie says as you walk through the doorway, into an old record store. You’re on your way to Bill’s hideout and this abandoned town is the first place that lets you truly grasp Ellie’s alienation from our own world. It’s not that she just doesn’t listen to records. She’s n
Everyone shuffles in, somehow looking both non-committal and excited. The space is tight-knight, vaguely dingy, and hot from all the breaths and bodies. People are talking, but not real talk—at most, small talk, to diffuse the tension of waiting. Then, the lights go black and everything stops for on
With his latest EP, Paths We Take, internet weird-house and software artist Brian returns us to his distinctive realm of ordinary life turned bizarre. It’s an EP of four songs, each one describing a chapter in a story that follows two people and their life together as it unfolds. “They meet, fall in
Welcome to life after Damien Chazelle’s Whiplash, where every music game feels incomplete without J.K. Simmons’ Fletcher yelling, “are you rushing or are you dragging?” While Whiplash does not yet exist in game form, at least there’s Clapping Music, which may induce similar levels of angst in player
The world is an infinite musical instrument. This is the prevailing idea across the interactive documentary Soundhunters. And it doesn’t mean in the way as I understood it in my college days, drumming out beats onto desk corners with my fingers; it’s less deliberate than that. The idea is to listen