Mason Lindroth’s animations exist somewhere between the realm of a hellish nightmare, surreal art, and collages. It’s all those things, and also none of them. Lindroth’s repeated animated aesthetic is wholly unique—there’s nothing else like it (and in fact, he even hand-sculpts some objects from cla
Mason Lindroth’s videogames have always appealed at first look. You may extend that to ‘first feel’ too, given that they’re usually made of squirming clay and chopped-up degenerated photos; time and again, uniquely and gloriously tactile. But let’s stick with that initial love at first sight idea. I
Mason Lindroth has been building up to Hylics for over a year. It’s his biggest project to date, and along the way he’s been breaking off bits of it here and there, releasing them as smaller games. If you’re familiar with his work, you can recognize the ambulant skulls—coppery brain cases hoisted on
The most convincing argument for playing a Mason Lindroth game is increasingly becoming “because it’s a Mason Lindroth game.” Although you cannot predict what his next videogame will involve you can, at least, guess that it will be made of clay. Everything from hanging overgrowth coiled up into thin