Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Broken Breakout? (Browser, Windows, Mac) By Tim Garbos One person’s trash is another person’s treasure. That’s how the old adage goes. But can it be applied to videogames? Tim Garbos seems to
Videogames about the drudgery of working in a dead-end job, pushing piles of paper off a desk, are as old as, well … almost as old as videogames. One of the first was probably Takeshi no Chōsenjō, the 1986 game directed by Takeshi Kitano (known for the game show Takeshi’s Castle as well as starring
Ana and Jakob are hunched over and bickering by the fire, as usual. You try and ignore them and throw some crumpled up newspaper into the pit. The fire laps up the paper, hungry for more. As you stare into the flames, their arguing becomes harder to to tune out. Everyone is tired and hungry and stre
The Trojan War is a comedy and a tragedy, a series of deaths that history will remember by its errors rather its feats. When they teach the Trojan War, they talk about a beautiful woman whose face was enough for an armada to be launched and a large wooden horse that defeated an impregnable city. Whe
The age of the video rental store is at a close. Blockbusters are the stuff of “remember when” photo essays and ghost towns; a blue and yellow sign of the times. Even independent stores that have long demanded patronage are closing their doors, murdered by Redbox and Netflix. It is in this climate t
Being a doctor in olden times wasn’t an easy task. With no antiseptics, antibiotics, or anesthesia, caring for patients even now wouldn’t be an easy task. You can throw on top of that constant plagues and, oh yeah, replace all modern medical knowledge with cures such as peeing into someone’s ear to
Grandpa has a big date but his house is a mess. The bed is unmade. Dinner is uncooked. Junk mail is strewn about. With only a minute to spare, can he whip the house in shape before his date arrives? Grampy Katz in: The Big Date is a short but adorable game made by Brent “Meowza” Kobayashi and Brand
Episode one of The Lion’s Song, titled “Silence,” focused on the timid composer Wilma’s struggle to overcome creative block while secluded in a cabin in the Alps. The forthcoming second episode, “Anthology,” moves on from Wilma’s story, but it won’t leave her behind. Anthology switches protagonists
Inventory management is a tedious part of videogames. I’ve never found myself daydreaming of the minuscule inventory in Resident Evil (1996) (though I do remember that opting for playing as Jill netted you two more slots). Nor have I ever found myself enjoying the meticulous disposal of items over-e
Even with the advent of adult coloring, it’s difficult to find an outlet that makes you feel like you’re creating unique art without actually having the talent to do so. Paint Bug, made in 72 hours for the Ludum Dare game jam, attempts to do just that. Paint Bug gives the player control over a serie
Mason Lindroth’s animations exist somewhere between the realm of a hellish nightmare, surreal art, and collages. It’s all those things, and also none of them. Lindroth’s repeated animated aesthetic is wholly unique—there’s nothing else like it (and in fact, he even hand-sculpts some objects from cla
Last weekend, Renaud Forestié released a game called Shapeshifter Biker, a free-wheeling road movie mixed with shapeshifting mechanics. Shapeshifter Biker has you drive around a desert map on the lookout for animal power-ups that give you the ability to temporarily shapeshift into a variety of diffe
Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. windowframe (PC) BY DANIEL LINSSEN You’re reading this inside a window. Practically every interaction with a piece of software takes place inside one. This has been the norm for computer use s
Mable & the Wood is a 2D exploration game about a young red-haired girl with the ability to transform into other creatures. The idea is to get her through the titular colorful woods. However, the more you use the girl’s powers, the more you take from the forest, slowly destroying it—regardless, it’s
The first paper note in Wood for the Trees asks: “don’t you just love reading notes on lamp posts?” Images and icons present in other first-person Unity games like Slender (2012) or Andrew Shouldice’s Hide are on display here too. The same note makes reference to “a missing beloved one” addressed by
Created for the latest Ludum Dare game jam, the theme for which was “shapeshift,” Shadow of the Red Hand is a game made entirely out of shadow puppets. In it, the player’s hands take on the role of a rabbit, and must hop away from the evil “Red Hand of Doom” as it chases them through the ever-changi
Originally created as a short title for a 2014 Ludum Dare game jam, old-timey narrative adventure game The Lion’s Song is now getting a full release. According to a new trailer for the game, four episodes are planned in total, expanding it beyond the “finely honed short story” of the original and in
Released over the weekend as part of the Ludum Dare game jam, Jenny Jiao Hsia’s Wobble Yoga may be the most honest exercise game you’ve ever played. Well, aside from her other yoga game, that is. There’s no fireball-throwing aerobics instructors here, nor are there any claims that you’ll leave the e
There’s a succinct piece of traditional wisdom in videogame development: start small. It’s common for nearly everyone who wants to make a game to have a great idea for a massively multiplayer online game, but if you’re just getting started, that’s a pretty tough project to get off the ground, to say
I’ll admit upfront that I’m a terrible dancer. Not the kind of terrible that is actually cute. I’m talking the real, awkward kind of terrible. I blame it on being tall. It’s just not easy to make limbs in these proportions move cohesively the way I’d like them to. Maybe that’s why An Evening of Mode
‘Tis the season for Christmas music to blare from every direction. They come from speakers, carolers, and buskers. They are played in stores and putative public spaces. As a side effect of this sonorous onslaught, ostensibly cheerful songs become backing tracks to breakups and calls announcing the s
I like it when videogames play peek-a-boo with me. Yes, please, treat me like a toddler. I mean it. I am not yet beyond the delight of a magic trick; a spatial sleight-of-hand. And Voi has enough of them to warrant your curiosity. This is a game in which I spent a good five minutes going back-and-fo
The Sacrifice, made by team foxboard for a Ludum Dare is, at first glance, a difficult-to-impossible resource management game. Players direct a town comprised of five families, assigning seasonal tasks and trying to maintain enough housing, food reserves, morale, and secrecy. At the same time, playe
Violence is commonplace in videogames. It’s commonplace in most popular media, but its role in games comes under particularly heavy fire. What strikes me as weird about videogame violence, as someone who plays plenty of violent videogames herself, isn’t its prevalence as much as its weightlessness.
The Walls Have Ears is security theatre, but what isn’t? Body scanners at airports, metal detectors at sports stadia, fancy uniforms that imply nonexistent authority—it’s all a big show. The Walls Have Ears is about that show, but you’re a performer. More accurately, you’re a desk jockey at an unnam