Lore

Thank you, Ultima Ratio Regum, for making RPG dialogue less boring

Ultima Ratio Regum, Mark Johnson’s epic 10-year roguelike project, aims to do a lot of things, but first and foremost it aims to reinvent how we approach procedural generation in lore-heavy games. The traditional view of algorithm-based writing is that it hits roadblocks between expansive possibilit

The first few minutes of Below shows the start of a legendary adventure

Exploring the depths of a cavernous island, a tiny warrior rigorously battles their way through the unknown, struggling against a stream of enemies. The story of a small hero up against a dark scary world isn’t a new concept, but it’s a powerful one. In Below, this concept is put into practice, and