Ah, the 80s; when teenage smoking was still glamourous, punk was holding on by tooth and nail, and it was culturally viable for a yearbook to be themed around the concept of arcade games. When I came across this nostalgic album from a Florida high school on IDEA Books of London’s classy Instagram fe
You say gamers don’t read. I say there aren’t nearly enough well-written books about videogames. OK, that’s a flawed argument. But it’s a half-decent introduction to Chrono Trigger, the book, a classy, white paperback that was released today and should prove to be an enlightening look at what is pro
There are so many ways a videogame adaptation of the movie My Girl could go wrong, and My Girl: The Movie: The Video Game capitalizes on every single one of them, starting with the unwieldy name. Yes, this is one of those jokey platformers like The Great Gatsby whose punchline in its entirety is tha
Even if you managed to sleep your way through your sophomore year, you know the story of Macbeth. The Thane of Glamis meets some witches, hallucinates about seeing a bloody dagger, kills his boss, and develops obsessive compulsive disorder. Well, Kill Shakespeare has nothing to do with any of that.
There have been many-an-editorial about whether games should have narratives at all, and, if so, how they should go about telling them. Gone Home’s beautiful answer was to wed stories to objects and environments, instead of, say, through non-interactive voiceovers and cutscenes. But it wasn’t perfec