No Matter, a small team of three, began working on Prey for the Gods in 2014 for two reasons: to work on their own thing, and to make games similar to the ones that drove them in this direction in the first place. It’s clear which games inspired the team, or at least, which single game had the bigge
Before the imperialism of the 19th century, or the World Wars of the 20th, there were the Crusades: a series of military campaigns in the Middle-East between the 11th and 15th centuries. During these campaigns, various Christian European powers sent large numbers of well-equipped men to what was dub
The creator of the incredibly named My Ex-Boyfriend the Space Tyrant is currently funding a follow-up: Escape From Pleasure Planet. Escape from Pleasure Planet follows the story of Captain Tycho Minogue as he battles the devilish (and dangerously handsome) criminal Brutus, who he must track down. Fo
The term “roguelike” was originally derived from the game Rogue (1980), a dungeon crawler that popularized procedurally generated levels and permadeath. Rogue spawned an entire genre of likeminded games. In the 2000s, game makers lifted inspiration from old roguelikes to craft wholly new generated e
Propelled by nature and elemental attributes, Quench’s tale of animal pilgrimage is actually ruled by human traits. It features a guidance system built around weather controls—tremors, wind gusts, and the like—that’s supported with flexible puzzle design. Different actions can surmount the same haza