The third episode of Kentucky Route Zero, the fine adventure game whose previous installments earned the 4th spot in our best-of-2013 list, has been stealth-released. They just kind of put it out there. What makes this series great is basically everything: the mature storytelling which is subtler a
Moral choices in games come in one of two or three colors. You can go with killing the zombie-infected kid, or you let him live. Speaking with GameChurch, who continues to consistently pump out thoughtful, provocative interviews, the devs of Kentucky Route Zero called into question the ridiculous, b
Jake Elliot and Tamas Kemenczy of Cardboard Computer have been releasing curious little metafictional artifacts between each episode of Kentucky Route Zero, their ongoing saga about Baptist churches, coal mines, and hills. This time it’s in the form of The Entertainment, a southern gothic high schoo
If the rest of Kentucky Route Zero turns out to be anything like the first chapter, the game will go down as a dark, strange, slick, mature, artistic, and mysterious venture unlike any other. My theory is that’s because while most adventure game designers pull from older adventure game designers for