The SNES JRPG aesthetic has always had a certain charm. From chiptune album covers to horror stories about haunted game cartridges, many artists seem to gravitate towards the pixel art found throughout Nintendo’s RPG releases of yesteryear. What appears as a simple solution to the console’s limited
This article is part of PS2 Week, a full week celebrating the 2000 PlayStation 2 console. To see other articles, go here. /// The first time I played Final Fantasy XII (2006), I didn’t get it. I liked it, I think—there was something unusually elegant about the game’s stern, philosophical conversati
Star Trek’s cavalcade of hit-or-miss conceits includes a fair share of philosophical thought experiments, and chief among them is the “Kobayashi Maru.” This name refers to a wargame for Star Fleet military cadets used to evaluate how officers-in-training would react in an impossible-to-win scenario.
Okage: Shadow King (2001) was always the game that barely slipped away. The game Hot Topic would have capitalized on, had it discovered it in time. The game I (now regretfully) sold as a teen for store credit to put towards buying a PlayStation 3. Yet now, despite the odds, Okage is back. When it wa
If I started this article at the end it probably wouldn’t make much sense. There’s a reason most writers put words and events in chronological order to tell a story. Some stories, however, are best told out of order. Charlie Kaufman’s Eternal Sunshine of the Spotless Mind (2004) works this way as it