JP LeBreton

A new autobiographical game that will be set in and around Doom II

I’ve never met JP LeBreton but I know him because he knows the original Doom series. He wrote what is probably the most insightful design analysis of the game back in 2010; before he became a level designer for BioShock (2007) he learned the craft with Doom‘s level editor (and then demade his BioSho

Honoring the rich, bizarre universe of Doom’s user-created content

All images taken from the WADbot Tumblr. /// The virtual world of Doom is so big these days as to be intimidating. Since 1994, modders have been creating their own Doom levels with the tools that the game’s creator id Software released, as well as those they’ve made for themselves. All of these user