isometric

Tahira: Echoes of the Astral Empire only adds to the noise

According to its Kickstarter campaign, the first seed of what would become Tahira: Echoes of the Astral Empire was the game’s emblematic image: a woman in blue looks down at her red, burning city. There’s a paucity of details that add to the drama; the mountains are uniformly dark, while the desert

Stare wildly at the mutated giraffes of a game set in far-future Africa

“Set in a distant future in an evocative African landscape … he is not from this place or time …” states the tantalizing blurb on Beautiful Desolation‘s website. Those are the only hints regarding the narrative of the next adventure game from The Brotherhood, the team behind bleak sci-fi horror adve

How No Truce With The Furies is pushing videogame writing further

No Truce With The Furies, in addition to being an oil painting come to life, is a game with a very high standard for writing. Developer Fortress Occident boasts a published science-fiction author in its writing team, and the game cites as inspirations text-heavy Infinity Engine games like Planescape

No Truce With The Furies is the isometric RPG to look out for

A revolution-wrecked port city. An enthusiastic policeman out of his depth. “Neither fantasy, history, nor any kind of -punk.” Helmed by a “chronically success-impaired” science-fiction writer and describing itself as a combination of Planescape: Torment (1999), Call of Duty: Infinite Warfare, and K