Writer Paula Rogers discusses crafting Neo Cab's emotional survival gameplay, where players navigate a future city as a human rideshare driver in an AI-dominated world.
“I think games are uniquely suited to doing interesting things with spatiality, it doesn’t matter what form this takes—pure audio, pure text, pure 2D, pure 3D, or any combination of these, games are just really good at spaces.” These are the words of Orihaus, a game maker who has made some of the in
Rejoice! The stars are right! The stars are right because they are being murdered. Sunless Sea (2015) introduced players to the lonely madness and terror of an underground sea. Its expansion pack, Zubmariner, is set to take players to the claustrophobic depths of that ocean on October 11. Now, the s
Interactive fiction has seen a resurgence in the past few years. From Chris Klimas’s freeware hypertext software Twine, to the visual novel Python engine Ren’Py, branching narrative stories are more popular than ever in videogames. But most interactive fiction games rely on written text, usually thr
Header image by Paul Downey An announcement on Twitter last week revealed a new piece of software called TextureWriter, which supposedly makes creating interactive fiction easier than ever. Joining other IF (interactive fiction) tools like Twine and Inform, TextureWriter offers a different and more