Danish-born, New York-based artist Jakob Kudsk Steensen blends gaming technology, environmental research, and immersive art to create Berl-Berl, a massive digital installation at Berlin's Halle am Berghain exploring the city's swampy origins.
Artist LaJuné McMillian transforms motion capture into "motion witnessing" through their Black Movement Library project, creating a vital archive of Black performers while challenging the biases inherent in immersive technologies.
Brooklyn-based artist Rachel Rossin investigates the tensions between technological infinity and human impermanence through a practice spanning VR, painting, and holography, drawing from her early experiences with programming and underwater exploration.