Danish-born, New York-based artist Jakob Kudsk Steensen blends gaming technology, environmental research, and immersive art to create Berl-Berl, a massive digital installation at Berlin's Halle am Berghain exploring the city's swampy origins.
Artist LaJuné McMillian transforms motion capture into "motion witnessing" through their Black Movement Library project, creating a vital archive of Black performers while challenging the biases inherent in immersive technologies.
Brooklyn-based artist Rachel Rossin investigates the tensions between technological infinity and human impermanence through a practice spanning VR, painting, and holography, drawing from her early experiences with programming and underwater exploration.
Eugene Chung shares experiences and insights in virtual reality storytelling, focusing on his work at Penrose Studios and the challenges of creating immersive narratives in VR.