As part of Moogfest, we’re arranging an afternoon of talks featuring people who worked on Nidhogg, Dance Central, Gone Home, and more. It’s gonna be awesome.
This is something we’ve known forever, but the creator of Gone Home drove the point home and perhaps put the nail in the coffin. Talking today about narrative design, Gaynor made a subtle, but piercing call. In particular he was lamenting the fact that people who don’t play games but wanted to play