The only reason I can figure Kim Swift is releasing Soul Fjord on January 28th as an OUYA timed-exclusive is because the little cuboid console fondly reminds her of the Portal cube. That, or money. In either case, we have the first footage of it in action, which you can scope at the 1:15 minute mark
If there’s one thing that games excel at, it’s capturing grimy post-industrial apocalypses. But the other thing they’re really good at is portraying really adorable, cutesy stuff. The good folks who are making the platformer Rain World (they don’t have a studio name, just the makers of Rain World) c
In games, we typically see the same brainless dolts for zombies. Yeah, clickers in The Last of Us were a nice change of pace, but as a whole videogame zombies haven’t evolved far beyond the mindless shufflers from Night of the Living Dead. They’re just fodder. But zombies are a lot smarter than you
Jonathan Blow, the creator of the allegorical Braid, a game-changing platformer about rewinding time, thinks that some games are evoking the cookie-cutter mentality of terrible television of yesteryear. In a talk titled “The medium is the message,” given at Creative Mornings, Blow summoned the spiri