Genre

Rain World has post-human environments, way-too-cute cats

If there’s one thing that games excel at, it’s capturing grimy post-industrial apocalypses. But the other thing they’re really good at is portraying really adorable, cutesy stuff. The good folks who are making the platformer Rain World (they don’t have a studio name, just the makers of Rain World) c

Every type of zombie ever created in this magnificent flowchart

In games, we typically see the same brainless dolts for zombies. Yeah, clickers in The Last of Us were a nice change of pace, but as a whole videogame zombies haven’t evolved far beyond the mindless shufflers from Night of the Living Dead. They’re just fodder. But zombies are a lot smarter than you

Unsurprisingly, Jonathan Blow hates social games

Jonathan Blow, the creator of the allegorical Braid, a game-changing platformer about rewinding time, thinks that some games are evoking the cookie-cutter mentality of terrible television of yesteryear. In a talk titled “The medium is the message,” given at Creative Mornings, Blow summoned the spiri