gender

Graphic novel tackles issues of contemporary Iranian identity

In an international context, Iran is often thought of as a news headline, or a generalized and vague region in the “Middle East.” When the youth in Iran make statements about pop culture and their relationship to it, like the video of Iranian youth dancing to Pharrell’s hit Happy, it immediately bec

Meg Jayanth’s quest to amplify marginalized voices in videogames

You embark on a wager to circumnavigate the globe in 80 days or less. Your journey might be made on the slow trudge of mechanized camels, aboard whisper-quick copper airships that defy gravity, or even on a certain famous submarine, many leagues under the sea. Your travels might even find you flirti

Japanese horror game has an air of Studio Ghibli about it

“At night every town…changes” the new trailer for Yomawari tells us. The idea in this upcoming PlayStation Vita-exclusive, from Japanese studio Nippon Ichi, is to take on the role of a young girl whose sister and dog have gone missing. Despite her fears, the girl is determined to find her loved ones

LARPing for Social Good: The Power of Live Action Role Play

This article is part of a collaboration with iQ by Intel. Fantasy entertainment once considered only for children has evolved into a social tool for diversity. LARPing inspires empathy and understanding for gender identity and oppression issues. When Anna Anthropy created Dys4ia (2012), an autobiogr

Virtual Drag, or how to queer virtual reality

“We’re born naked, and the rest is drag.” – Ru Paul, Lettin’ It All Hang Out, 1995 /// Australian digital media artist Alison Bennett says that Virtual Drag came to her “like a bright flash.” It may not seem obvious at first, the connection between drag performance and virtual reality, but once the