Jonathan Blow "names" next title "Game 3," may take 20 years to create 15 Nov 2014 3 min read News “Be like Gravity’s Rainbow,” Blow says.
A conversation with Jesse Schell, author of The Art of Game Design 12 Nov 2014 4 min read News Or: What does Disneyland have to do with The Last of Us?
"Work is essential. The Rifle is Near": Metroidvania and the Call of Pervasive Work 01 Sep 2014 12 min read Article How a couple of classics outline the hard work of play.
Mountain is a first step toward more human-centered game design 29 Jul 2014 4 min read Article Easy to learn, easy to master.
Shovel Knight may be retro, but it’s forward-thinking 27 Jun 2014 6 min read Review The lures and limits of nostalgia.