future of storytelling

A short video on how to make videogame spaces for storytelling

How does a videogame introduce story to the player? Better yet, how does a game invoke emotion in the constrained physical world space of a game? We’ve seen it done in ham-fisted fashion: see the much maligned “Press F to Pay Your Respects” from Call of Duty: Advanced Warfare, or consider the tradit

Mini-documentary on Never Alone shows the power of inclusive game-making

Once in a while, a game comes along that changes what people think the medium is capable of, both inside and outside the community. Never Alone (Kisima Ingitchuna), known as the first Alaska Native videogame, is one of those experiences. More than just a beautiful platformer, Never Alone explores Iñ

The beautiful augmented reality dreamscape of Wuxia the Fox

Eight years ago, around the time when the word “transmedia” first started getting tossed around, Jonathan Belisle began collecting his dreams into an ill-defined storyworld. “I started writing the story of a young girl named Oremia, who dreamed about whales. It was nothing structured. Mostly an aggr