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Using videogames to combat mental illness stigma

This article is part of a collaboration with iQ by Intel. Mental illness is a complex, nuanced subject that many forms of entertainment have tried to faithfully portray. Movies such as Silver Linings Playbook and TV series like Showtimes’ Homeland have succeeded to varying degrees, but many attempts

SUPERHOT teases something scary in new screenshot

SUPERHOT is getting an official release date soon, according to its latest update, but until then, the team has some screenshots and gifs from the upcoming space-time-shooter to share. One in particular seems to tease something eerie: the silhouette of a writhing, dragon-like creature cast down from

Introducing the world’s first 8-player, 360-degree NES

The memories a lot of people share with the Nintendo Entertainment System (NES for short) are typically rooted in solitude. Running across World 1-1 for the first time, embarking on a quest to confront Ganon at Death Mountain, venturing through Zebes to kill Mother Brain—all, for the most part, alon

Making sense of the static

Rough, discontinuous edges; looming architectural masses; bulging swathes of colour—all of them luminous, or cast in shadow. These are just some of the effects you encounter in the growing genre of freeware horror and landscape games, spearheaded by the likes of ceMelusine, Kitty Horrorshow, and Con

Prominence has old-school sci-fi vibes, but it’s short on story

In January 1957, J.G. Ballard first published his story “The Concentration City” (then under a different title) in a magazine called New Worlds. It takes place in a city that spans the entire universe, where streets stretch out both horizontally and vertically, with lifts and levels expanding the ci