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1004 posts
The New Nintendo 3DS and the death of the screen
Clayton Purdom
Article
Off-Peak splits the difference between a videogame and a mood board
Zack Kotzer
Article
The rise of slow gaming, our cultural antidote to Angry Birds
Jon Irwin
Article
A grown-ass man replays Final Fantasy VII
Clayton Purdom
Article
The semiotics of controller design
David Shimomura
Article
The impossible architecture of Castlevania: Symphony of the Night
Jason Johnson
Article
Tomb Raider and the riot-grrrl feminism of the ’90s
Chris Priestman
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Videogames are creating lighting that moves through the world
Kevin Ohannessian
Article
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