To play Devil Daggers is to die again and again. Anguish is constant. It’s never clear what the player has done to be locked in this eternal struggle. Every playthrough opens with a darkened room except for a single source of light, a floating blade. Touching it is apparently a damning offense, and
If I started this article at the end it probably wouldn’t make much sense. There’s a reason most writers put words and events in chronological order to tell a story. Some stories, however, are best told out of order. Charlie Kaufman’s Eternal Sunshine of the Spotless Mind (2004) works this way as it
The past can be an unclear place—definable through facts, yet easily clouded by emotion. Whether from nostalgia, personal interest, or error, humans have a pronounced ability to mis-remember or poorly represent their own history. In a sense, this defines us: as a populace, we live with the potential
Whether you like his work or not, Tarantino has a grip over the collective imagination many creators can only live out in their dreams. Take this year’s The Hateful Eight for instance. So much attention has been given to the mere possibility of a new Tarantino project that the film’s first script wa
This article is part of a series called Shut Up, Videogames, in which critic Ed Smith invites games old and new to pipe down, or otherwise. In this edition, he looks at the genre defying third-person action-adventure, The Order: 1886. It’s no masterpiece—it’s the story of immortal knights fighting w