This article is part of a collaboration with iQ by Intel. Fantasy entertainment once considered only for children has evolved into a social tool for diversity. LARPing inspires empathy and understanding for gender identity and oppression issues. When Anna Anthropy created Dys4ia (2012), an autobiogr
Those who remember Banjo-Tooie (2000) with great fondness, as I do, may remember the ceaseless, bitter conflict between the Unga Bungas and the Oogle Boogles. The Unga Bungas are a warlike people, barely more than sentient beards with clubs; they get very mad when you try to sneak into their cave an
This article is part of a collaboration with iQ by Intel. From building blocks to Cabbage Patch Kids, children’s toys have often relied on the player’s active imagination. A new era of touchscreen cubes, rolling robots and other Internet-connected toys engage kids, teaching them about the world. Ove
“ANOTHER FIGHT IS COMING YOUR WAY!” This is the siren sound of a Street Fighter match: two people getting ready to know each other without ever meeting. No matter how you dress it, Street Fighter V is an intimate experience dispersed globally. This Street Fighter has the distinction of a purely at-h
No arts; no letters; no society; and […] worst of all, continual fear, and the danger of violent death; the life of man [is] solitary, poor, nasty, brutish and short”, so says Thomas Hobbes, describing his conception of the “State of Nature” in Leviathan (1651). This quote is one of the first things