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Fairytale of New York: Max Payne 15 Years On

Remedy has always come at videogames from a slightly different angle. Quantum Break, coming out this week, appears to encapsulate the developer’s idiosyncrasies. Rote gunplay livened up with time manipulation. And then lashings of bizarre inter-textuality. They did it in the first two Max Payne game

Nintendo is interested in VR. Just not how you think.

This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. /// In 1990, the word “Nintendo” was the generic trademark for videogames. A quarter-century later and Nintendo is now just one voice among many in a chorus that too often sounds like a single not

The Furry takeover of media

It wasn’t until I was halfway through the Korean visual novel Dandelion – wishes brought to you – (2012), when I had already spent hours trying to get in the pants of a guy who had previously been a black cat, that I began to wonder if I was actually a Furry. Jisoo, the object of my affection in Dan

Revisiting the gloriously weird games of Australia’s golden age

This article is part of a collaboration with iQ by Intel. The Play It Again project preserves Australian games from the 1980s, one of the most creative and bizarre times for designers in the country. A collaboration between several universities and museum partners, the Play it Again project seeks to

The loneliness of the professional gamer

If you haven’t heard of Jonathan Sutak, producer and director of The Foreigner, a new documentary about professional StarCraft II (2010), you can take solace in knowing that you’ve probably seen some of his work. Not, mind you, the two independent dramas—Up The River (2015), a romance, and Don’t Wor