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The Tomorrow Children would fail a history exam

The Cold War refuses to separate itself from the West’s understanding of the Soviet Union. Decades of apocalyptic rivalry have painted its immensely diverse citizenry as, by turns, dispassionate murderers or buffoonish caricatures. On one hand is Stalin, casually signing the paperwork that ordered t

The “New Weird” In Videogames

Defining a genre is a troubled process the moment a discussion of its elements begin. Those nebulous divisions that separate detective and gothic fiction, science fiction and horror, adventure and fantasy; all seem built on shaky foundations as tropes and archetypes bleed into each other. More often

Event[0] will break your humanity

The ‘80s linger on today through the afterglow of throwback culture. Stranger Things is probably the most-discussed TV show this year, likely due to the fact that it feeds purely on our nostalgia for ‘80s cinema classics from the likes of Spielberg. Then there’s Everybody Wants Some, which is essent

Weekend Reading: Disagree to Disagree

While we at Kill Screen love to bring you our own crop of game critique and perspective, there are many articles on games, technology, and art around the web that are worth reading and sharing. So that is why this weekly reading list exists, bringing light to some of the articles that have captured

Tahira: Echoes of the Astral Empire only adds to the noise

According to its Kickstarter campaign, the first seed of what would become Tahira: Echoes of the Astral Empire was the game’s emblematic image: a woman in blue looks down at her red, burning city. There’s a paucity of details that add to the drama; the mountains are uniformly dark, while the desert

Fear of a videogame dystopia

Some weeks ago, a piece of news shook my world. It wasn’t the primary election results, nor was it Muhammad “The Greatest” Ali’s passing—even though that one was really, really sad. Nope, it was a parrot. CBS reported on June 10th that Bud, an African grey parrot who kept repeating the phrase ‘don’t

Undertale, one year later

September 15th marks a full year since the arrival of Undertale, Toby Fox’s 16 bit-style role-playing game for PC. Its auspicious reception, which even delivered the game into the Pope’s hands, seems now more than ever to have been a flashpoint in current debates as to what constitutes excellence in

A short history of food in videogames

It’s well known that Pac-Man, released in 1980, was the first time a game presented food as a relevant feature. At the time, arcades were flooded with musty smells, spaceships, and violent aliens. Pac-Man had to slide through a maze eating small and big pellets, all while avoiding four ghosts to bea

Sanjay’s Super Team brings Indian mythology into the digital age

This article is part of a collaboration with iQ by Intel. Pixar’s Oscar-nominated animated short Sanjay’s Super Team (2015) premiered last year, delivering a personal story about Indian culture and spirituality to a global audience. A largely autobiographical tale directed by Sanjay Patel, it center

No Man’s Sky and the Naming of God

In Darren Aronofsky’s 1998 film Pi, a mathematician is doomed by a recitation of the divine name. Young Max Cohen, the Icarus of New York City, is a socially anxious shut-in who devotes his time and his ultra-sophisticated computer technology to finding a predictable pattern in the stock market. Coh

Mother Russia Bleeds is a little groggy

VHS cassettes were the ideal vessel for horror. The seams between fiction and reality were somehow hazier, hidden behind scanlines and stretched tape, allowing my imagination to magnify the terror of Gremlins (1984) and the murderous doll in Child’s Play (1988). A film like Ringu (1998), in which th

The unexpected forefather of music games

The Commodore 64 game Moondust (1983) is best remembered as a software programming experiment that helped launch the career of its creator, Jaron Lanier—an eccentric polymath who many now consider one of the earliest and foremost pioneers of virtual reality. But it might be better acknowledged as th

Weekend Reading: Hot Food, Expensive Taste, Cheap Ghosts

While we at Kill Screen love to bring you our own crop of game critique and perspective, there are many articles on games, technology, and art around the web that are worth reading and sharing. So that is why this weekly reading list exists, bringing light to some of the articles that have captured

The Girl and the Robot ruins its own fairy tale

I feel like I’ve been playing this game all my life. I check the time—I’ve been trapped in this particular hell for probably two hours longer than necessary. And it’s all been on the same boss fight, running in seemingly endless circles as a small girl and her robot guardian. For a moment, I ponder

The rise of women working in Indian videogames

This article is part of a collaboration with iQ by Intel. Many see gaming as a “boys’ club,” but Indian women are proving them wrong. Aside from the growing demographic of female players, Indian female game designers are also telling their own stories in innovative ways, showing just how creative th

Punktendo: The 8-bit punk games you didn’t play

The original Nintendo Entertainment System arrived on US shores during a divided era in American politics. The Iran hostage crisis concluded with eight American casualties in April 1980, marring the end of President Carter’s first term and contributing to a landslide victory for Ronald Reagan. The d

Obduction is not to be missed

Obduction, despite how cosmic the word sounds, does not refer to flying saucers. More terrestrial than extraterrestrial, obduction means when one oceanic tectonic plate heaves up and laps over a continental plate. One world eclipsing another. Imagine the confusion you’d feel if you one day woke up u

Moon Hunters is about legends, but isn’t quite legendary

Our ancestors courageously spoke their minds, fought against tyranny, ended wars, and along the way also probably made a lot of really stupid mistakes. Just because we don’t care as much about our time-honored heroes’ failures doesn’t mean they didn’t happen, it just proves that history has a way of

In defense of Bethesda’s notorious videogame glitches

Glitches and bugs have become the hallmark of Bethesda Softworks’ renowned 3D RPGs. Their releases are riddled with them: Fallout 3 (2008) regularly sent robots and Deathclaws flying through the air, The Elder Scrolls IV: Oblivion (2006) had an arrow duplication glitch that led to the greatest YouTu

Weekend Reading: I Am The Passenger

While we at Kill Screen love to bring you our own crop of game critique and perspective, there are many articles on games, technology, and art around the web that are worth reading and sharing. So that is why this weekly reading list exists, bringing light to some of the articles that have captured

Starbound rockets you back to childhood

Socrates asserted that “man must rise above Earth to the top of the atmosphere and beyond, for only then will he fully understand the world in which he lives.” This sentiment is at least in part why NASA was established, and why investments are made in “NASA’s grand dream.” It’s why Elon Musk’s Spac

Data rot: Death and dying in the virtual age

This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. Illustration by Gareth Damian Martin /// “And many of them that sleep in the dust of the earth shall awake, some to everlasting life, and some to reproaches and everlasting abhorrence” (Daniel 12:

Isaac Vega wants to make board games for everyone

An hour into our interview, Isaac Vega is still brimming with energy, gesturing and talking about his next project with all the verve of a life coach or an eager teenager. Vega’s a lead designer for Plaid Hat Games, who have published the board games Dead of Winter (2014) and Summoner Wars (2009). I

The Wargamer and I

“All play has its rules.” —Johan Huizinga, Homo Ludens: A Study of the Play Element in Culture (1950) The first time I encounter the Wargamer, he is militantly editing a Word document and downing an Americano. Hundreds of red marks, crisscrosses, and deleted commas fill his MacBook screen. I make a

The Banner Saga 2 still goes at it hard

The world is breaking. This is what you’re told at the outset of The Banner Saga 2. It’s delivered in a sigh, an exhale, and carries with it the weight of responsibility you bear—not all of those entrusted to your care will make it through the ordeal. There’s an inevitable doom to the proceedings bu