Breaking news: Diablo still good.
In 2014 the hot-button theoretical debate has moved on from “can games be art?” to “what is a game?”
The troubles and joys of getting people outdoors.
The heir to DayZ is set aboard a chintzy yacht.
For spectators, The International 4 was sublime.
But good luck figuring out what Crawl really is.
How two brothers gamified your commute.
The troubles and trials of telling every story ever.
The wayward design of Wayward Manor.
Talking World of Tanks and ocean mysteries with titanicguy2010.
Like popping bubble wrap. Popping bubble wrap is great.
Unearthing the space age rhetoric and iconography of Destiny.
Hemingway’s epic gets an update for the War on Terror.
“The architects slept in his throne room, exhausted from their labours, sprawled on the tiger pelt and the undressed stone of his chair.”
What games can help us overcome.
In videogames, life’s a beach until the enemies show up.
Easy to learn, easy to master.
In short, you haven’t played Wipeout until you’ve played it on the gxTV.
But what does that future look like?