feature

Fixing Australia’s game rating system for the digital age

This article is part of a collaboration with iQ by Intel. Australia is notorious for its strict approach to media bans and classification, coming down hard on videogames in particular. While the Australian Classification Board (ACB) has softened since the introduction of an R18+ adult rating in 2013

Stephen’s Sausage Roll and the blue collar heroes of puzzledom

I’m a clunky Fisher Price toy on an island made of rough patches. My body, hands, and clothes are probably toxic, blistered and greasy, as I have spent hours pushing and shoving big honkin’ sausages across pipin’ hot grills in taxing and inconvenient ways. I’m not wearing an apron. I am wielding a b

Weekend Reading: The Cultural Icosystem

While we at Kill Screen love to bring you our own crop of game critique and perspective, there are many articles on games, technology, and art around the web that are worth reading and sharing. So that is why this weekly reading list exists, bringing light to some of the articles that have captured

New Processors Give Mobile Gamers a Competitive Edge

This article is part of a collaboration with iQ by Intel. Players who traverse new games like Star Wars: Battlefront, retro games like Horizon Chase or virtual reality experiences are keen on having the best new processors and computing performance they can get. But for many gamers, having a compute

Videogames and the digital baroque

During the 17th century in Europe and her colonies, mankind was forcibly removed from the center of the universe and cast adrift in an indifferent cosmos devoid of greater purpose or meaning. This was accomplished not by any supernatural power but by advancements in technology, particularly optics:

The joyless heroics of Star Fox Zero

As I sit at my keyboard, trying to figure out what in the world I could possibly say about Star Fox Zero, I find myself forced to concede that there’s not that much wrong with the game as a game. As an engine built to allow players to fly around in a high resolution version of a spaceship apparently

The search for a game to unite all esports fans

This article is part of a collaboration with iQ by Intel. The genre-bending competitive games releasing in the next year have the potential to bring the usually divided fan bases of esports together. Many see esports as the next $1 billion sport, but getting there depends on a savvy intertwining of

The Nightmare Valley of The Source Engine

Upon walking into St. Peter’s Basilica in the Vatican with a close friend in January, our jaws simultaneously dropped. He had never seen anything like it before. As he gazed up at the infinitely mathematical marble and gold ceiling, he said, “I think this could be the only structure like this to exi

The broken promise of virtual reality

This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. /// You don’t need a fancy games writer to tell you how few VR games are trickling out into the world these days. A quick perusal of the 2016 release calendar can give you that. Once the luster fa

Binary Domain and the importance of shooting robots

A third-person shooter in which you destroy thousands of robots using big guns and lots of bullets. That could be a description for both Binary Domain (2012) and Vanquish (2010). They’re both science-fiction and both published by SEGA. And each of them is styled in a way that might be described as “

Weekend Reading: Worker exploitation of today, yesteryear, and beyond!

While we at Kill Screen love to bring you our own crop of game critique and perspective, there are many articles on games, technology, and art around the web that are worth reading and sharing. So that is why this weekly reading list exists, bringing light to some of the articles that have captured

Jak and Daxter: the Search for Player Two

This article is part of PS2 Week, a full week celebrating the 2000 PlayStation 2 console. To see other articles, go here. /// I hear him pad up next to me before I feel his whiskers tickle my ankles. A wet, impatient nudge tells me to hurry up already—there’s something I should see up ahead. Won ove

The immortal weirdness of Shadow Hearts

This article is part of PS2 Week, a full week celebrating the 2000 PlayStation 2 console. To see other articles, go here.  This article contains spoilers for Shadow Hearts, Shadow Hearts: Covenant, and World War I. /// Several famously grim prophecies were recorded in the run-up to World War I. “The

Hardcore Henry and the problem with immersion

This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. /// A fight scene is a dance: not just between the characters in conflict, but between stunt people and the effects crew, between the cinematographer and choreographer, between the editor and soun

Shinobi and the art of videogame “cool”

This article is part of PS2 Week, a full week celebrating the 2000 PlayStation 2 console. To see other articles, go here.  /// Shinobi (2002) begins with a cliché. Two honorable ninja warriors, a master and a student, face off in a duel. The winner will take a position as the leader of his clan. The

Final Fantasy XII and the glory of the grind

This article is part of PS2 Week, a full week celebrating the 2000 PlayStation 2 console. To see other articles, go here.  /// The first time I played Final Fantasy XII (2006), I didn’t get it. I liked it, I think—there was something unusually elegant about the game’s stern, philosophical conversati

The false legacy of Grand Theft Auto 3

This article is part of PS2 Week, a full week celebrating the 2000 PlayStation 2 console. To see other articles, go here.  /// Up until Grand Theft Auto III (2001), it was standard to classify videogames by their central mechanics. There were stealth games, platformers, shooters, racing games, actio

Heart attacks and doggy treats: the PS2’s most bizarre horror game

This article is part of PS2 Week, a full week celebrating the 2000 PlayStation 2 console. To see other articles, go here. /// On the US release of Dario Argento’s 1977 film Suspiria, New York film critic John Simon panned it as “a horror of a movie, where no one or nothing makes sense: not one plot

A landscape of memory; returning to Shadow of the Colossus

This article is part of PS2 Week, a full week celebrating the 2000 PlayStation 2 console. To see other articles, go here. /// It’s hard to calculate the distance from the clifftop to the sea below. My body, my eyes, the trembling in my legs tells me it is far, too far. Yet I can make out the marblin

PlayStation 2, the videogame console from outer space

This article is part of PS2 Week, a full week celebrating the 2000 PlayStation 2 console. To see other articles, go here. /// What makes a videogame console successful? Forget about software libraries and units sold, I’m talking about the design of the actual box that you hook up to your TV. At firs

The joys of taking a shower and sipping coffee in Indigo Prophecy

This article is part of PS2 Week, a full week celebrating the 2000 PlayStation 2 console. To see other articles, go here. /// In the men’s restroom of a New York diner, a dazed man stands over a corpse. He knows he killed the person but insists, to no one other than himself, that someone else was co

Shadow of Destiny, the PS2 game ahead of (and behind) its time

This article is part of PS2 Week, a full week celebrating the 2000 PlayStation 2 console. To see other articles, go here.  /// Paracelsus first coined the term “homunculus”—the Latin portmanteau meaning “little man.” The 16th Century occultist used the word to describe a miniature, fully-formed huma

Weekend Reading: The Deafening Sound of Silence. And Pinball.

While we at Kill Screen love to bring you our own crop of game critique and perspective, there are many articles on games, technology, and art around the web that are worth reading and sharing. So that is why this weekly reading list exists, bringing light to some of the articles that have captured

The Future of Board Games According to The Cannes Games Festival

During the awards ceremony at the International Cannes Games Festival, three men walked onto the stage with Cuban hats, throwing fake money to the audience. They were the ones behind Mafia de Cuba, an intrigue and deception board game set in La Habana during the Cuban revolution. The game was one of