The buzz around The Vanishing of Ethan Carter is all about its camerawork, and rightly so. It’s gorgeous. But in an in-depth interview with Edge, the devs talked about how important non-obtrusive storytelling is. After all, if you’re going to create an environment that is indistinguishable from life
“This is a game we give a shit about,” was the note I got from my editor. The name, The Long Dark, sounded vaguely familiar, but I couldn’t place it. After checking up, this was indeed a game we give a shit about. That’s because it’s a game of vivid Canadian wilderness, stippled with salmon sunsets
Shelter, our favorite game of last year about one adorable sacrificial mama badger, is getting a part 2. As you can see in the new teaser and classy, origami-inspired concept art, Might and Delight is giving our heroine of the first game a reprieve. In her steed is another carnivorous matriarch: a