As tablets continue to move into schools and games like Minecraft (2011) are repurposed to educate, the idea of gamification, or using games to teach students about the world, has been gaining popularity as of late. However, as an increasingly diverse artistic medium of its own, others are developin
Science Kombat, an upcoming newsgame created by Fred Di Giacomo Rocha and Otavio Cohen from Brazil’s Superinteressante science and culture magazine, aims to teach players about some of history’s greatest minds not by handing them a dry quiz, but by having a select group of notable scientists beat th
A new Kickstarter entitled Giapetta’s Workshop wants to blend coding, crafting, and narrative into a single game that encourages 8-12 year old girls to be interested in STEM. The game begins in the real world, with a necklace and jewelry box that each girl can customize to fit her own style. The nec
Back when the first SimCity was released in 1989, the editor of Computer Gaming World magazine, Johnny L. Wilson, was commissioned to write a guide for the city management sim called The SimCity Planning Commission Handbook. In a manner befitting the complexity of the original SimCity, Wilson didn’t
When I was a kid, I had a small plastic sandbox on my patio in the shape of a turtle. It came with a little turtle shell cover to keep the sand clean and safe when I wasn’t playing with it, but looking back on it as an adult, that stuff still probably wasn’t all that sanitary. Still, it was always o