This article is part of a collaboration with iQ by Intel. Advances in technology lead to bigger, shinier games each year, but outside the mainstream flows a river of creative and entertaining independent games that play well across a variety of devices and screen sizes. Many small studios use innova
When Patrick McDermott of LA-based label Ghost Ramp first told me that two tracks from Drift Stage‘s soundtrack would be available on a car-shaped vinyl I didn’t fully grasp the idea. It’s to be a “shaped picture disc 7″ that’s the shape of one of the race cars from the game,” he said to me eagerly.
Drift Stage is quite obviously a game about cars, but it is also a story about the passage of time. You can trace the evolution of car—and car game—culture in its influences: from 1960s Hot Wheels fantasies, to iconic cars of the 1980s, to 1990s arcade racers like Initial D, to the 21st century fund
The importance of John Carpenter’s first decade or so of filmmaking is hard to overstate, particularly to fans of genre films. With laser-like precision in editing and pacing, he created definitive action (Assault on Precinct 13), dystopian (Escape from New York), slasher (Halloween), horror (The Th
Growing up with diecast cars and car carpet city, there were two main camps: Hot Wheels and Matchbox. Matchbox represented something to appreciate from afar—nice details but not built to throw in a racing track. The raging colours and tough builds of Hot Wheels, on the other hand, screamed, “I want