We already know that influences can manifest themselves in strange ways in Simogo games, as evidenced in Device 6’s exegesis. So we should be careful about assuming too much from the inspiration collage for their new project, which appeared on their blog today. But taken at face value, it will invol
The title sequence for Device 6 is a snazzy piece, the perfect intro to a masterpiece of polish, style, typography, and a whole bunch of other design-oriented things. You totally don’t expect for a mobile game to open with a title scene worthy of being considered alongside Saul Bass. But that’s wha
Over on their blog, Simogo has published a compendium of all the mysterious symbols, obscure allusions, and creepy dolls found in Device 6, the puzzle-y, postmodern fairytale that captured our hearts and the number 13 spot on our best-of-2013 list. The references are all over the place. For example
Before Simogo brought us games that charmed our pants off, games like Bumpy Road and Year Walk and Beat Sneak Bandit, they were just two guys working at a studio in Malmö. While there, one of them was prototyping a wonderful-looking solo project called Brisby & Donnovan. It was never finished. Post