depression

Representing depression through game mechanics

There is a point in the depths of depression where you will begin to drown in your garbage. I don’t mean that as metaphor—I mean literal garbage. Unwashed dishes, dirty laundry, bags of trash, boxes from take-out for all the times you couldn’t find the energy to cook (which is every time). And, of c

Help sad fruit people overcome loneliness in a new game

Have you ever bought a piece of food and for whatever reason left it out or forgot about it? After some time it begins to rot, dry out, or expire. Most of us would simply throw it away, but Agata Nawrot did something different: instead of tossing the spoiled food away, she was inspired to create Kar

Rainy Day is a powerful and sobering look at anxiety

Rainy Day, a recent interactive narrative by Thais Weiller, is a quick and impactful glimpse of the paralyzing power of anxiety. It was born out of creative frustration when she moved from a design role to production, where she often stayed quiet about her own creative ideas so as not to disrupt the

Smart devices still struggle to cope with mental health crises

Content warning: This article discusses suicide and depression. /// Most days can be good days, even when you’re diagnosed with depression and anxiety. Or at least they can be made to look as such. You learn to put on a good face, to make it through the day. All of this means that when you spiral—an

Idolm@ster and the mechanics of depression

I don’t know precisely when it was I realized that I suffered from depression, but it certainly wasn’t from playing a videogame. Maybe it was from watching a red-haired, mecha-piloting girl mentally tear herself apart under the weight of her own expectations, and feeling a similar sense of despair i

Inside Please Knock on My Door, a new perspective on depression

“This could be anyone.” This is the premise for game designer Michael Levall’s upcoming game, Please Knock on My Door. It’s a choice-driven narrative, with three paths awaiting the player on exploring the realms of depression, social anxiety, and general phobia.  The game begins almost as any workin

The Year in Anxiety

There’s nothing to be worried about, it’s just a quiet walk through the woods. The sun is shining through the leaves. Strings swell in the background as you amble about. Everything is okay. Only it isn’t. Sure, Alessandro Salvati’s Anxiety Attacks starts out pleasantly enough. You are in the woods a

A videogame meant to raise awareness of anxiety attacks

Anxiety Attacks doesn’t need to wander far from its inspiration to earn its status as a horror experience; there are no jumpscares or monsters—just the knowledge that you might not be in control of what you see and feel, that something as simple as moving and breathing can become a chore to juggle.

A play about male clinical depression is now also an interactive story

An Interview is not all black—little pops of colour occasionally surface—but you could be forgiven for thinking that you’ve fallen into a world of blackness. And so you have. An Interview is Manos Agianniotakis’ interactive adaptation of Bryony Kimmings and Tim Grayburn’s play “Fake It ‘Til You Make

An upcoming videogame takes a heartfelt look at depression in Tokyo

We expect our surgeons to have steady hands. Some of the time, our lives depend on it. But what happens when that steadiness deserts a surgeon? Like a golfer with the yips, one crisis leads to the next, spreading outwards to affect the surgeon’s professional life and his emotional state. Suddenly, t

The year of Luigi came and went, leaving behind a husk of a man

The world is weightless, a black abyss we disguise behind shades of blue and brick. But when the paint washes off, you see this strange land for what it is: a place without death because no actual life inhabits it, a blackhole without meaning beyond the veneer we coat it in. You go right, not out of

Point-and-click your way through the rotting aftermath of a divorce

“It’s about divorce,” reads Gary Butterfield’s blunt description of his short-story-turned-videogame Early Frost Warning. You know it’s going to be a glum playthrough, but 10 minutes in and you’re thinking: c’mon Horace, a broken boy in your bed and now your face is all red and balding? Sheesh, man,

New advances in videogame therapy heal the mind and soothe the soul.

There’s been a proliferation lately of games that address mental illness – particularly anxiety and depression. From the brilliant, difficult Actual Sunlight to today’s release of Depression Quest, the taboo of talking about mental illness in game is starting to peel back. Anecdotally, it also seems