city

Tokyo 42 takes cyberpunk fiction to its prettiest city yet

Tokyo 42 is cyberpunk in all but look. Its future vision of Japan’s bustling capital city has none of the dead skies and drug-addled misery of William Gibson’s Chiba City, nor the clustered smokestacks and commercial traffic of Blade Runner‘s (1982) Los Angeles. Yet, it’s a game that has you running

Experience the difficulty of seeking asylum in a beguiling virtual city

That NORTH is about the current climate surrounding mass immigration is about as obvious as a sledgehammer to the face. It’s coated in 80s synth-pop sci-fi as if to cover it up but there’s no denying it. You are a person in an overwhelmingly foreign city. You must learn the customs of this new cultu

The charming gloom of A Place for the Unwilling takes to Kickstarter

In the Republic, Plato’s characters try to uncover the nature of justice by looking for it not in human beings but in the communities they build together. Since the city is bigger than the individual, Socrates suggests that it might contain justice in larger quantities, making it easier to discover

The Division doesn’t want you to think about 9/11

When I entered Ubisoft’s The Division press event on February 2nd in New York, I was greeted by a display of an NYPD patrol car that had crashed into a lightpost, with smoke bellowing from its engine and its lights still flashing. Machines in the rafters vigorously blanketed the room in snow. Cautio

A videogame in which the city is the protagonist

The city in A Place for the Unwilling is alive. It may even be possible for it to die. The streets and buildings make up its physical form as bones and muscles and arteries do ours. The population is its life force; rushing like a bloodstream through the alleys and avenues, occasionally stopping for