Chris Roberts

Star Citizen dev imagines a world where console and PC players hold hands

That is the idealistic gaming worldview of Chris Roberts, creative lead of Star Citizen, the space sim that has raked in ungodly gobs of cash.  “We want to be open and have everyone play in the same universe,” he says in the latest issue of Game Informer. He goes on to explain how console players pl

Star Citizen is 2 million shy of the singularity

The singularity is that beautiful, hypothetical moment in the future when technology becomes so advanced that our phones gain autonomy, start building robots, and the trajectory of machinery rockets into a supernova, the repercussions of which we can hardly begin to imagine. Well, you best return to