campo santo

Firewatch: Come for the beauty, stay for the eeriness

Firewatch gets it. Beauty alone isn’t enough to carry an experience. There needs to be some grit, a bit of dirt, conflict even, to elevate a videogame (hell, any piece of art) from the whimsical to something more. I have a problem with 2009’s Flower and 2013’s Proteus precisely because there isn’t a

Firewatch shows off some Twin Peaks vibes ahead of its release

Twin Peaks. We all know it! We all love it! Even if we haven’t seen it, we know it’s a big deal! David Lynch and Mark Frost’s 1990-91 TV series has been a huge influence on videogames, from the obvious (2010’s Deadly Premonition) to … the fractionally less obvious (2015’s Life Is Strange). There’s s

Campo Santo demonstrates how NOT to end an E3 trailer

Did you catch Firewatch‘s E3 trailer? Well, after some serene shots of the Wyoming national park—which will be the exploration game’s main setting—the trailer ends on a rather tense note. Some suspicious activity has spooked the park rangers, protagonist Henry and his walkie-talkie companion Delilah