block'hood

Imaginary skyscrapers belong in a videogame

An architecture journal announces a competition to design hypothetical skyscrapers. Anyone can enter. 489 teams do. What could possibly go wrong? Here, then, are the 3 winners and 21 honorable mentions from eVolo’s 2016 Skyscraper Competition. One might even argue that it’s a glowing success. Sure,

The Sharing Economy isn’t about sharing

Sharing is largely incidental to what has come to be known as the “sharing economy.” It is simply a solution to the larger problem of allocating resources. Let’s say you have a possession—it doesn’t have to be a car or a domicile. Let’s call it a widget. You use it some, but definitely not all of th

Block’hood is everything vertical cities promise to be… and aren’t

What is a neighbourhood beyond a collection of functions such as greenspace, housing, shops, and schools—figurative building blocks that can be strung together to build a functioning environment? The neighbourhood-as-collection-of-blocks metaphor appeals to videogame creators and audiences because i