The legacy of Tony Hawk videogames, in skateboarding and open worlds.
Architectural metaphor in videogames.
The Nathan Drake Collection is a tribute to videogaming’s idealized everyman.
Should Davey Wreden have released The Beginner’s Guide?
The videogame equivalent of a teenager’s first moustache.
Think of LEGO Dimensions as a playroom.
Understanding Islamic culture through locally made games.
Since the time of Arthurian legend the cultural narrative of the Teen Chosen to Save the World has been about as close to a universal theme as it gets
Video games have not traditionally played well with visual impairments, but that could be ending.
The faceless faces behind ‘90s nostalgia.
Destiny isn’t perfect, but its headshots might be.
Twenty-five years after Jim Henson’s death, a glimpse of the man who kept his most iconic puppet singing: Steve Whitmire.
Gone are the dull gray boxes of old. Today, players mod their PCs with all sorts of forms, themes, and tech.
Half-Life 2’s City 17 remains a masterclass of subversive game design.
An inability to interact with the world of Rapture forces players to pay attention.
You cannot fail in Gravity Ghost, but it can still move you.
A conversation with the makers of The Talos Principle.
These screaming synthesizers are more revival than retro.
Why a basic computer won’t let you step into virtual worlds.
Or: why all those poor captains had to die.
The impossible spaces of Resident Evil 2 recall The Shining’s Overlook Hotel.
A look back to understand who we are now.