The games that let us down this year.
The very best of the past twelve months.
Why the thousands of couch-bound general managers are teaching the pros a thing or two.
The new tech-heavy gambling is coldly calculated to be as time consuming and profitable as possible. Are game developers taking notes?
Our man in Alabama sighs through the worst awards show on television.
Master Chief was built as well as we could build him. But not to last.
The story behind Meriwether, Joshua DeBonis’ celebration of the American frontier.
Why Master Chief isn’t ready to ride off into the sunset.
The new wrestling game from THQ makes a bid for old glory. How will grownup fans of the genre react?
How Mike Fischthal plans to bring game design and 3D printing to the youngest programmers.
The men and women of this South Dakota reservation are used to seeing themselves depicted as deadbeat drunks and clairvoyant shamans. What do they think of Connor Kenway, the Native hero of Ubisoft’s blockbuster?
Behind Daniel Rehn and Adam Robezolli’s attempt to create a Yaddo for game makers.
Has Halo entered the realm of the annual never-dead?
Our second belletrist finds Halo 4 a time capsule from better and simpler days.
The first in our gift giving guide explains why the best present this holiday season is a year-and-a-half-old tennis game.
The first in a four-part conversation about 343 Industries’ blockbuster finds a series neophyte getting stressed out.
Our Wii U diarist waits with the masses for the new console. And waits. And waits.
Why the masterpieces of Joyce, Nabokov, and DFW would benefit from a little game design.
The former EA Play boss brings his passion for creative tools to Linden Labs. Will that be enough?
HD ruined the careers of newscasters and porn stars. Will it ruin Mario?
Our diarist considers the fate of the Lapsed Nintendo Fan, and comes to identify with the Japanese salaryman.
Three of gaming’s brightest theoretical minds ponder what turns out to be a huge question.
In which our Nintendo diarist has trouble seeing the damn thing.
Christina Norman, lead creative developer at Riot Games, thinks narrative depth is the way to keep her game on top.
Our coverage of the new console kicks off with that old time Nintendo feeling.