On Memorial Day, we reflect on what the “big reveal” at the center of Peter Molyneux’s Curiosity really means.
Chilean developers ACE Team can’t quite make it to the bell.
A battle rages for the newfound democracy of the Maldives. How a set of gamemakers entered the fray.
The curious place of Microsoft’s new “game console.”
We go deep with Naughty Dog’s Phil Kovats about recording puddles of water and the sound of the end of the world.
The success of the crowd-funding site has birthed a cottage industry of consultants. Is it really worth it?
The Malmö-based Martin Jonasson takes a run at space strategy with style, grace, and brutality.
Coffee, brisket, and conversation. A post-mortem.
The promise of the kitsch 80s falls flat in this follow-up to Ubisoft’s marquee shooter.
The clean notes of Dots, the ASCII grinding of Candy Box, and the 1-2 of Zeno Clash 2 are this week’s selections.
The Toronto artist is aiming for Disney and Nike by flaunting copyright. Will her protest draw their attention?
Chiptune is dead. Long live chiptune.
Founded in 2007, NoLife fights to capture the heart of modern French gamers…if the government would only let them.
There’s only one copy of A Game for Someone. And it’s buried somewhere in the Nevada badland.
Swery’s Deadly Premonition is getting its director’s cut this week. He has a lot to discuss with David Lynch. Perhaps over a cup of coffee?
Andy Schatz’s long-awaited Monaco is a deft tribute to the heist film, but builds a world all its own.
David Sudnow’s Pigrim in the Microworld is a chronicle of an addiction to Breakout! Here’s why it’s important today.
A Norwegian studio captures the fear of childhood with the eeriest of intentions. Also, trolls!
A rogue upstart from San Francisco wants to change the way we play.
The coming age war at the House of Mario.
Sonny Rae Tempest wants you to laugh at drone warfare. You’ll feel terrible about it. You should.
The best of the adventure genre, past, present and future, weigh in on lauded genre’s potential.
An unexpected twist from TT Games as a open-world game marketed for children competes with the best of Rockstar’s marquee franchise.
Why Ron Gilbert’s The Cave captures greed, desire, and humanity better than any reality show. TLC, eat your heart out.