A mass of speedo-clad elastic men floating in space—just human enough to be unsettling. They don’t move of their own volition but, rather, succumb to the physics of zero gravity, writhing and contorting around each other. It’s as as if an astronaut has sneaked her childhood collection of Stretch Arm
It is well-known that upcoming dungeon-delving game Necropolis looks ludicrously stylish. Its stark angles, moody lighting, and cartoonishly exaggerated characters give it an aura that lies somewhere between art deco and fairy tale; as if Red Riding Hood were the emcee for a big-band show. It’s a st
As I tool around with the cascading confetti waves of web developer Jaume Sanchez Elias’ Polygon Shredder, I feel a bit like Moses parting the red sea. Except this sea isn’t just red, but also blue, yellow, white, and I think I saw a little chartreuse in there. If you ever had a pet tornado in the ‘
This article is part of a series called Shut Up, Videogames, in which critic Ed Smith invites games old and new to pipe down, or otherwise. In this edition, he looks at the genre defying third-person action-adventure, The Order: 1886. It’s no masterpiece—it’s the story of immortal knights fighting w
The digital footprint is supposed to be an ominous concept. It’s supposed to be a reminder of all the digital breadcrumbs digital Hansels and Gretels leave in their wakes. But in practice, the digital footprint is too squishy a concept to truly resonate. How do you quantify all the little pieces of