arkane studios

The secrets of Dishonored 2’s mongrel city

I first noticed it in the windows: their subtle, curving mullions that rise and fall like waves. Those curves lend a romantic lightness to the architecture they are set into. You might not notice them when you first set foot in Dishonored 2’s Karnaca, but you’ll surely feel them. Like a thousand oth

Knotting into Dishonored’s decaying city

Heterotopias is a series of visual investigations into virtual spaces performed by artist and writer Gareth Damian Martin. /// There is no such thing as a total vision of a city. Statistics, guidebooks, politicians, newspapers, tourists, maps, and surveys like to suggest otherwise, but theirs is a c

Don’t care about the new Prey? That’s a mistake

Everyone seems to be a bit confused. Prey, the non-numbered reboot of the single-game “series” Prey (2006), has nothing to do with its own franchise. “Prey is not a sequel, it’s not a remake, it has no tie with the original,” confirmed director Raphael Colantonio, a week or so ago, in a video called

Dishonored 2’s main attraction is still its arcane artistry

It was there, in the very first shot of Dishonored 2’s gameplay debut. Shown off by director Harvey Smith at publisher Bethesda’s E3 press conference earlier this week, the game’s first true appearance opened with slatted light falling across an unfinished sculpture, the chisel marks visible in the