Andrew Morrish

Fantasy RPGs always felt like a desk job anyway

There’s a lot to manage in a role-playing game. It can almost feeling like having a desk job—managing inventory, grinding work, looming bosses. Add with crafting, foraging, and upgrading gear on top of that it’s no wonder I keep asking myself why I repeatedly subject myself to RPG work. Not everyone

Tough Love Machine: a puzzle of 8-bit companionship

Like relationships themselves, representing the struggles of love in a digital format can be difficult. Andrew Morrish does just that in his newest game, Tough Love Machine.Tough Love Machine offers up a simple premise: unite two hearts. Like so many puzzle games before it, in execution this becomes