History, in case you were wondering, covers a good chunk of time. Much of that time has been horrible, but there’s plenty of it. How, then, does one go about representing history? Should the focus be on the time or the suffering? The normal solution to this problem, as is evidenced by the history se
Desert punks in a puke bar. Gore on the cave walls. A giant weeping blood into a lava pit. It can only be… Death Trash! Death Trash is an upcoming game pitched as a post-apocalyptic RPG mash-up of Planescape: Torment and Ultima 7, with added helpings of sex, cyberpunk, and horror. At first glance, I
It’s important to appreciate the spoopiest month of the year by scouring the internet for what it does best: telling you horrifying stories that freak you the fuck out. From creepy pasta to Slender Man, you might as well think of the internet as the ultimate crowd-sourced nightmare fuel. And now we
I often wonder if the internet of today will ever be as ancient a place as the internet of my youth, some 10 or 20 years into the future—if I’ll look back on my Twitter feed, the various chat programs I use with my friends, and get the same pang of nostalgia I do now from hearing Windows XP boot up
One thing that made cult RPG Maker horror game Yume Nikki really good was its sense of place. Whether defined by its music, color scheme, level design, or its strange lurking occupants, each location in the game world was so distinct in its own way. That’s something that I think Zykov Eddy, creator
Steve Reich composes music for humans, and good music at that. You could, however, be forgiven for thinking that there is something mechanical to his work. Phasing, the technique most commonly associated with Reich, involves the same sequence being played at gradually—and slightly—divergent speeds.
“You know all this shit,” shouts Conan O’Brien, “but you don’t know who our second president was!” This outburst happened during Conan’s early look at Super Smash Bros. last year. He’s amazed that his partner for the video, Aaron Blair, knows who all of the 50-plus characters in the game are, but do
The Meeting by Matt Bethancourt is a simulation of the secret ritual of the office gathering. It plays almost uncannily similar to those HR-mandated “hang outs” that kick off your work week, where Cindy airs her unending grievances about the break room bandit and everyone votes on when to have the o
A new victim of the Silent Hill mythology has been uncovered, and it is neither in the form of a new game or a new movie (thankfully, for the latter at least). A recent addition to The Campo Santo Quarterly Review, a journal curated by the ombudsman of the small yet star-studded game studio of forme
“Let the right one in Let the old dreams die Let the wrong ones go They do not They do not They do not see what you want them to.” -Morrissey In the past decade or so, the young vampire romance genre has inspired a couple of foreign films that speak to the classic motif while also seeing beyond
Cloud Chasers—A Journey of Hope is a pretty game about migration, which is to say that it’s a visually appealing game about the great many ways in which this world is wretched. In a post-apocalyptic world—aren’t all words basically post-apocalyptic at this point?—a farmer and his daughter cannot go