Welcome to the adolescence of AI

Artificial intelligence does not have the cuddliest of reputations. It is either coming for your livelihood or, if movies are to be believed, your life. https://www.youtube.com/watch?v=XYGzRB4Pnq8 Google, however, has unearthed a new problem: Its AI is too friendly—much, much too friendly. In early

Go back in time to save time in the adorable Tick Tock Isle

Described as a spiritual successor to the delightful Cat Poke, Tick Tock Isle is a point and click adventure game that doesn’t want to reinvent the wheel—and it’ll charm the pants out of anyone who thinks that wheel is outdated or boring. The demo was originally released four years ago by the duo of

Mini Metro makes mass transportation sublime

I don’t remember much from Jeen-Shang Lin’s Soil Mechanics class. Beyond a vague inkling of his whiteboard doodles and that time he paused mid-lecture to remark on my unexpected presence, most of it remains a formula-laden blur. Except for the one time he mentioned Pittsburgh’s North Shore Connector

The Dismal Western Front of The Grizzled

The First World War is often referred to as The Great War, due to its immense scope, as it incited all the world’s national powers and resulted in a devastating death toll. Set within this war is the tabletop game The Grizzled, which makes no attempt to capture such scale, and instead hones in on a

Facebook’s looking to streamline your next breakup

I started dating when MSN Messenger was still a thing and started breaking up in the era of Facebook, which was a good system right up until the moment that it wasn’t. That last comment is probably a fair description of all relationships. Social media did not create the awkwardness of breakups, but

The terror of a videogame made to look like a silent film

There’s no guessing as to where Letter To A Friend gets its look. The grey, flickering lights; the darkness heavy and consuming as miasma; everything out-of-focus, fuzzed and grainy as if seen through an old, dying lens. The creator needn’t say that its “visual references come from expressionistic s

Why Paper?

Support print media in the modern world by backing us on Kickstarter If you want a sense of the difference between the worlds of paper media and videogames, color is the best place to start. In print, as we learn in kindergarten, there are three primary colors—red, blue, and yellow—and you get all t

Sculptor turns Azerbaijani rugs into sublime glitch art

If patterns are a language, as artist Faig Ahmed describes them, then his trippy redesigns of traditional Azerbaijani rugs are a dramatic rearticulation. One of his woven carpets stretches like a VHS error midway down and melts onto the floor in a pool of swirling colors. Another rug hangs half-pixe

League of Legends and the problem of online communities

If you liked what you read, why not back us on Kickstarter? Early last Friday, just before the opening remarks of “Tribeca Games Presents: The Craft and Creative of League of Legends,” I sat next to a young man named Will, who told me he had come all the way from Daytona Beach, Florida. I asked him

How to make soccer more entertaining? Add ragdoll physics

Americans insist that soccer is and always will be boring. And, admittedly, low-scoring games with few opportunities for commercial breaks isn’t the most ‘Murica thing ever. But defenders of soccer might point to the simple elegance of a well-executed pass, or the unparalleled tension of a final bat

In praise of Mega Man X

Going fast is easy—the challenge is in reacting to the unwritten near-future while maintaining environmental awareness to avoid running into shit. For all the risks to life and limb, the human brain and body craves the thrill of speed. As such, even relatively primitive virtualized acceleration titi

The Games of Los Angeles

Our upcoming print reinvention is going to zero in on the creators we love and their current projects. Three of our favorite upcoming games are from independent Los Angeles-based developers doing exciting, diverse work that nonetheless shares strong aesthetic vision full of pixels, pastels, and bold

Free Beer, Great Games at Movable Play

Do you like free beer? Do you like free food? How about the exciting future of design forward mobile games? You’ll find all three at our monthly Movable Play event, continuing Tuesday, December 1st. This month we have some very exciting speakers. On the creative side of things is Çağıl Bektaş, the c

How temporary structures inspire architectural innovation

In many ways, the architecture of modern metropolises largely consists of simply lining each city block with minor variations on the same massive, contemporary rectangle of a skyscraper. The sheer size of these structures is impressive at first but, after a while, their similarity can leave a city f

The code-generated architectural drawings of Miguel Nóbrega

The computational science of randomness is a way to establish a firm balance without bias; a gateway between an artist and code itself. In videogames, randomness can take hold anywhere from a laughable Bethesda glitch, a serendipitous discovery in Metal Gear Solid V, to the randomly generated levels

Save your dying sister by exploring this strange 3D world through words

I remember reading once that a good fiction writer will paint images in your mind. This is vital to the craft; not just stating “a tree” so readers imagine a tree, but describing it so that this is uniquely a tree of your creation, one that will be remembered with intense detail if, say, referenced

Against child protagonists

Videogames don’t like people. Of that, the overwhelming amount of fantasy, war and sci-fi games, the ones set around goblins, androids and super-soldiers—the ones patently uninterested in real human beings—are proof enough. But even when games profess an interest in personhood and human experience t

Why visit your relatives when you can send them creepy robot cats?

Well, this is creepy. Toymaker Hasbro has taken it upon itself to solve the problem of senior isolation by creating “Companion Pets,” which is a less horror film way of saying “mildly robotic cats.” These cats do not even appear to occupy the uncanny valley. They look stiff and plasticky and move in

The Witness won’t have music, and for good reason

The use of silence can be just as important and impactful as a well-chosen or carefully crafted soundtrack. This is the gist of what Jonathan Blow, creator of Braid, has to say in a new blog post on his upcoming puzzle game The Witness. According to Blow, “The Witness is a game about being perceptiv

Push Me Pull You is the grossest couch co-op game, and I can’t wait

Delightfully repulsive couch co-op game Push Me Pull You is headed to PlayStation 4 and PC, Mac, and Linux early next year. The game pits two teams of two players each in a literal head-to-head duel, where team members control their own side of a stretchy, noodle-like body conjoined at the midsectio

Ecco the Dolphin glitch art is all your vaporwave dreams come true

All images created by and belong to Sabato Visconti. /// In Sega’s absence, the 1992 undersea videogame Ecco the Dolphin has developed a perplexing life of its own. Back in 2010, musician Daniel Lopatin released a cassette tape limited to 100 copies that contained an album called “Chuck Person’s Ecc

A creator of SOMA on the surprising merit of Until Dawn

Sometimes, a big budget game comes along that, despite an almost Duke Nukem Forever-esque level of development redos and challenges, finally reaches your videogame system only to impress rather than disappoint. It’s so rare that it almost feels like magic when it happens. But the question is: how co

A Series of Gunshots calls out senseless gun violence in games

In the narrowest of senses, Pippin Barr’s A Series of Gunshots is a shoot ‘em up. All you do is fire a gun. The game has no other mechanics or activities. It is, however, the farthest thing possible from a traditional shoot ‘em up. A Series of Gunshots is composed of a series of gunshots. Who’d have

The story behind Downwell, one of this year’s most delightful surprises

Downwell might be a perfect game title. Not only is it short and pithy, but it serves as a perfect summation for what developer Ojiro Fumoto has created. It’s a game in which a young boy is continuously falling down a well, avoiding enemies and purchasing upgrades along the way. But it’s not a hopel