Few moments are more familiar in an old-school dungeon-crawler than the opening of a treasure chest, only to find a dungeon map. But if—for whatever whim of your fancy—you’ve been hoping instead for a subway map to unfold itself from those chests, you’re in luck: graphic designer Matthew Stevenson h
For a game that has zero puzzle elements Nuclear Throne sure feels like a seeing-eye puzzle. If I keep at it long enough I will eventually see the fire truck or star or whatever image it is hiding. There’s a sense that if I stay with it one more turn I’ll land on a magic run that sends me to the epo
In “On Dérive,” the titular act is explained through text and your own movements through a virtual environment. To dérive (to drift), is to let yourself wander through the city with no prior aim or destination in mind; a spontaneous journey through the urban stage. The point of it is to demonstrate
I don’t remember many of the places I was taken to between the ages of two to 10, but there is a sort of coalesced impression I have of the many backseats windows I saw the world through. That window is always safety-locked, for one, and won’t roll down past half-way. Usually, it’s raining outside,
In the face of professional pressures, the profit motive, and a basic desire to survive, what can average citizens expect of the poor souls who inspect public infrastructure? This unfortunately timely question is at the heart of Loiste Interactive’s INFRA, which is out now for Windows. You play as a