Your favorite playground is actually a work of art, apparently

A Swiss art exhibition center finds sophistication and the potential for modern art in a most seemingly ordinary place: children’s playgrounds. The Kunsthalle Zürich, a center known for seeking to break boundaries in art by redefining its concepts, has begun crowdfunding The Playground Project, a bo

What’s to be done with Britain’s weird sea forts?

In 1942, two years after the Battle of Britain, the question of how to deter or fend off future German attacks on the British Isles remained urgent. How else to account for the Maunsell Forts, a series of structures in the Thames and Mersey estuaries that sat atop pylons and served as platforms for

Cats finally take over the world with mobile game Neko Atsume

This article is part of a collaboration with iQ by Intel. Neko Atsume is a smartphone game where players can watch cats. They can’t pet them, or call to them, or scratch behind their ears. The most a player can do is buy a treat or toy and place it in a backyard. If the player is lucky, the toy will

Knights and Bikes weaves a tale of childhood, medieval legends, and geese

It’s strange to me that Knights and Bikes is set in the 1980s on a remote (fictional) island off the cold coast of Cornwall, UK. It’s a place where I spent some of my childhood, exploring damp sea caves when the tide was out and mostly being terrified of the pulsating purple jellyfish all around. Th

Advice from Torment: Tides of Numenera

Torment: Tides of Numenera is, in its own words, “chewy and full of strangeness.” The game’s beta sets players down in the city of Sagus Cliffs, where weird humans and alien “visitants” live in squalor beside buried spaceships. You meet citizens who can’t stop sprouting extra toes, others who drink