The bot that dreams of forgotten videogames

Memory and videogames is a complicated crossroads. Not least because there’s a minimum of three types of memory meeting at this particular intersection. The most obvious one is personal memory: we remember the games we played over the years and attach emotions, physical locations, the music we were

Radio the Universe gets a few pixels closer to completion

Don’t worry: Radio the Universe still exists. The intensely intimate, meticulously detailed cornucopia of beatific pixels which first surfaced circa 2012 is still progressing, slowly but surely, with a planned release sometime later this year (fingers crossed). In a recent update, the game’s creator

Jalopy will take you on a ramshackle road trip through the Eastern bloc

If the “racing game” is about the ticking clock, the turn rate, the time it takes to get from 0 to 60, maybe the “driving game” is about the little things—losing track of time on a long trip, deciding to stop at the next hotel, turning on your windshield wipers instead of your turn signal. Greg Pryj

A videogame that humanizes China’s smog problem

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Hazy Days (PC, Mac) MIKE REN Mike Ren has been living in Shanghai, China for over a year now. “The city is great,” he says, but the air pollution, well, that isn’t so great. The smog of China

Revisiting the enduring horror of Far Cry 2

The Far Cry series has always dealt in discordance. Those hyper-saturated blues of travel agent brochures and the high-contrast greens of the indigenous flora, deliciously juxtaposed with the hyper-violence you were enacting on screen. It’s the calling card of the series, that contrast; travel fanta